Fluid mechanics deals with the behavior of fluids at rest and in motion. 

We might ask the question: "Why study fluid mechanics?" Knowledge and understanding of the basic principles and concepts of fluid mechanics are essential to analyze any system in which a fluid is the working medium. We can give many examples. The design of virtually all means of transportation requires application of the principles of fluid mechanics.

In this cours we should learn two parts of fluid mechanics : Hydraustatic and hydraudinamic of fluids.

- Concept of pressure,

- Concept of constraints, relationships between constraints and deformations (Hooke law, Young's modulus, Poisson's ratio)

-Constraints and flow speeds (viscosity).

-Notion of fluid mechanics

-Fluid dynamics

- Application to simple cases

 Laws of Bernoulli, Poiseuille, Stockes.

-Notions of flow, convection and diffusion, applications to material and energy balances in open systems (Fourier's law).

- Les réseaux

- Les logiciels bureautiques

This course introduces students to concepts related to motion. Starting with the familiar concept of speed, students increase their understanding of motion in Physics through the use of graphs and problem solving. The concepts introduced here are fundamental for all Physics courses. Students taking this course need to know how to solve for unknowns, draw scale diagrams and use a scientific calculator. It’s why the cours is started in the first chapter by mathematic notion about vectorial opertions, units and dementional parametres.

In second part, we present relation between motion and forces its the « Dynamic» where we describe three laws of newton, work and energy and in

the last part some famous application of
 dynamic focuced on spatial motion

Ce cours est destiné aux étudiants en première année socle commun géologie

Ce cours est destiné aux étudiants de la 1ère année licence Géologie (L1S1).

il présente le monde d'informatique. en commençant par les inventions qui précèdent l'apparition de l'ordinateur.

ce cours contient deux parties, la partie matériel (hardware) et la partie logiciels ou programmes (software).